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Side Rules
Thu Nov 18 2010, 11:20 by Yukoness
Secondary Characters

1. Every one is entitled to a secondary character for free as long as they make it before the first chunin exams take place. After that they must have a total post count of 100 to have one. This character can not be of the same rank as your primary character except for genin. Also they can not be from the same village as your original character.

=Additional characters.

1. …

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Village Rules
Fri Nov 19 2010, 11:55 by Yukoness
Concerning Villages.

Each Village is limited to.

1. 2 DNA Sects

2. 3 Secret Sects

3. A Max of one Sanin atm, A max of 3 jounin atm. The chunin number will fluctuate and Genin are unlimited.

4. One Village can specialise in one aspect of technology. For example Iwa no shi may specialise in subterranean technology such as drills and tunnel making, Kiri no Shi may specialise in aquatic …

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Site Rules
Thu Nov 18 2010, 08:47 by Yukoness
1. Respect others. Pretty straight forward. Don’t insult other members or moderators. They deserve the same respect you deserve.

2. Absolutely do not god mod. If I find any case of you god modding first you get a warning. Second you’re banned for a week. Third account deletion.

3. Respect the mods and admin. If you have a problem with any of them pm me and I'll be the judge of their …

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 Kyokumen clan

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Seikatsu



Posts : 357
Join date : 2010-11-18

PostSubject: Kyokumen clan   Thu Nov 18 2010, 14:57

Name: Kyokumen
Base City: N/A
History: Ever since they first started with their Head they Kyokumen clan has always been something to fear. Their original member being one who always looked into space trying his entire life to become one with it and one faithful day getting hit by the direct ray of a shooting star having his wind and earth chakra fusing directly with his body and causing him to gain the ability to phase through whatever he wanted and touch whatever he wanted, or so they say. Working for Kumo the clan was undefeated and also kept in their place because of their weakness to lightning chakra. One day they clan getting to big of a head decided to challenge the kage for supremacy over the village. Of course the Kyokumen lost and didn't take that lost likely. With this lost the clan revolted and was wiped out. Leaving one member of the clan alive the city figured they can manipulate him into being loyal to the city to keep the power of the Kyokumen and stop something like the revolt from every happening again.
DNA Sect: Kyokumen: The people of the Kyokumen clan are born already having both of their chakra natures. They are born with wind and earth chakra fused with their molecules. Using both of them together one can control all the molecules that make up their bodies. By controlling the molecules the clan members can allow people, objects, or any kind of chakra to freely pass through their bodies. Advanced members in this clan have taken this power much farther as to literally calling it choosing what they want to touch. For example some have been only touching the sky giving them the appearance of flight or bypassing one’s body and only touching their inner organs. Their main weakness being that while they are using any jutsu they cannot phase and if they cannot phase through lightning jutsus.

Jutsus:

Name: Infinite Void
Classification: Kekkai genkai, Taijutsu, Fighting Style
Rank: N/A
Class: Supplementary
Range: All ranges

Description: Infinite Void is a style of hand-to-hand combat reserved for the Kyokumen clan that aims to inflict internal damage by attacking the opponent’s organs directly using pressure. To do this the Kyokumen clan member will use their phasing ability to reject the space around their body making it so when they make any sort of contact with something it will immediately inflict internal damage upon the target from the pressure constantly being released from the user. Just like the phasing ability of the Kyokumen clan, Infinite Void can be turned on and off at the user discretion.


Name: Zero the Fool
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: Short

Description: An information gathering jutsu of the Kyokumen clan. The user goes to phase through their target. The little amount of time that they are phasing through their target, they temporally match the molecular structure of their target. Now knowing the targets body down to a molecular they now know everything about the person. Every jutsu they know, how old they are, and everything that has to do with their body.

Name: First the Magician
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: Short

Description: Only to be used after Zero The Fool. After using Zero the Fool, since the users molecular structure was temporally the same as their targets, the user accustoms their body to that person’s certain molecular structure. Making it so no jutsus that person uses will harm the user except the Kyokumen’s clan basic weakness, lightning jutsus.

Name: Second the High Priestess
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: All ranges

Description: Another information gathering jutsu of the Kyokumen clan. This jutsu takes a different approach than Zero the Fool. To use this justu the user must be completely still and while they are still they cannot phase. This jutsu makes a phase clone of the user. The clone cannot use any jutsus or attack because they are constantly phasing making it so no harm comes to them or anybody they try to harm. When the user cancels the jutsu they receive all the information that the clone has gathered.

Name: Third the Empress
Classification: Ninjutsu
Rank: B-rank
Class: Supplementary
Range: All ranges

Description: Taking the Kyokumen’s phasing from just phasing themselves to phasing area that they are touching. Using their earth chakra and phasing ability at the same the user would change the landscape to match whatever they want. They can lift a certain part of the ground through the rest using the phasing ability or make it so a certain part of the ground is only phasing so people will fall down into the earth.

Name: Fourth the Emperor
Classification: Ninjutsu
Rank: B-rank
Class: Supplementary
Range: All ranges

Description: Using the same effect as Third the Empresses the user doesn’t move the land itself but objects. By touching a tree the user can make it move from one position to another making an obstacle for the opponent or just for the fun of it.

Name: Fifth the Hierophant
Classification: Ninjutsu
Rank: B-rank
Class: Supplementary
Range: Short

Description: Mostly used by advanced members of the Kyokumen clan because the advanced members have learned how to choose what they touch. The user creates an invisible circle about 5ft in diameter and lifts the circle above the clouds making it so nobody will see the fight. Both the user and their opponent can stand on the circle without falling but if they reach the circles end they will fall to their death. Using this jutsu the Kyokumen clan member cannot use their phasing ability to fly making it so whoever falls first dies.

Name: Sixth the Lovers
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: All ranges after the chakra string has been set.

Description: The Kyokumen’s clan version of Chakra Strings. By touching somebody the user makes an invisible chakra string attached to the person. As long as the string is attached to the person that person gains phasing abilities.

Name: Seventh the Chariot
Classification: Ninjutsu/Taijutsu
Rank: C-rank
Class: Offensive
Range: Short

Description: This jutsu is an application of speed. The user charges at their opponent using speed they appear in the sky at one point, back on the ground at another, and in the ground at another. Making there next attack unpredictable and using the Kyokumen phasing deadly.

Name: Eighth Justice
Classification: Genjutsu
Rank: B-rank
Class: Supplementary
Range: Short

Description: Only to be used after Seventh the Chariot. Since Seventh the Chariot does not specifically have to kill the opponent, this genjutsu shows the user pulling out their opponent’s organs after they have made contact with the opponent using their phasing ability.

Name: Ninth the Hermit
Classification: Ninjutsu
Rank: B-rank
Class: Supplementary
Range: No range

Description: The main jutsu used for getting the Kyokumen clan members accustomed to taking damage. Since the Kyokumen clan members mostly phase through every hit their bodies are not accustomed to taking that much damage. This jutsu focuses around how a person’s body retains gets accustomed to damage that they have taken. Making it so that the user will not be affected by damage that they have formerly taken or damage lower than that. Making it so if the user has taken damage bringing them to near death, it will take more damage than that just to hurt them and all damage lower than that does not affect them.

Name: Tenth the Wheel of Fortune
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: No range

Description: Most of the clan members think of this jutsu as an extension of Zero the Fool. When using Zero the Fool the user gains knowledge of their targets entire body, giving them knowledge of that person’s jutsus and other things. This jutsu is used so that the user will not be surprised by the unexpected transformations that a person can go through. Making it so that the even if the person was to go through an unexpected transformation the user would know all it can do the second the person transforms.

Name: Eleventh Strength
Classification: Ninjutsu
Rank: B-rank
Class: Supplementary
Range: No range

Description: Mainly used to help out Tenth the Wheel of Fortune. Since the user now knows about their targets unexpected transformations if they have any, the target of course will get some kind of power up putting the user at a disadvantage. This jutsu will accustom the user’s body to their targets new transformation making it so they are on equal grounds in terms of power. Basically saying if the target undergoes a transformation and gets stronger than the user will get stronger as well so they won’t be at a disadvantage.

Name: Twelfth the Hanged Man
Classification: Ninjutsu
Rank: B-rank
Class: Supplementary
Range: N/A

Description: This jutsu is similar to Ninth the Hermit in some ways but its effect is completely different. Still focusing on how the person’s body retains damage that they have taken this jutsu instead of focusing on defense focus on offense. Meaning the more damage the user has taken over their lifetime the stronger they would be when they use this jutsu. Example let’s say the user has been beaten half to death. Using this jutsu will make it so if they wanted to they can punch a person with the force of all that damage they have taken.

Name: Thirteenth Death
Classification: Genjutsu
Rank: B-rank
Class: Supplementary
Range: N/A

Description: In this jutsu the user must put themselves in a genjutsu. While in the genjutsu the user’s body becomes more sensitive to the world around it making it so they are able to sense incoming attacks. Letting them sense even the slightest change in the wind.

Name: Fourteenth Temperance
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: N/A

Description: This jutsu has two effects depending on how it’s used. If used after Thirteenth Death the user is forced out of the genjutsu, but retains their ability to be more sensitive to the world until and still allows them to add another genjutsu until Fourteenth Temperance is deactivated. If used before Fifteenth the Devil the user is not put into a self-genjutsu, but still gains the ability to be resistant to genjutsu as long as Fourteenth Temperance is active.

Name: Fifteenth the Devil
Classification: Genjutsu
Rank: B-rank
Class: Supplementary
Range: N/A

Description: Just like Thirteenth Death jutsu the user puts themselves in a genjutsu. While in this genjutsu the user is protected from all other genjutsu that are used on them. Making them unaffected by genjutsu while the jutsu is active.

Name: Sixteenth the Tower
Classification: Ninjutsu/Genjutsu
Rank: A-rank
Class: Supplementary
Range: All ranges

Description: A two part jutsu. By touching a person the user would make an invisible chakra string similar to Sixth the Lovers. But instead of making it so they gain the ability to phase the user would transfer a large amount of information into the person overwhelming their sensory stimuli, causing “visions” or “hallucinations.”Jutsu:[/b]


Last edited by Seikatsu on Fri Nov 19 2010, 05:57; edited 1 time in total
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PostSubject: Re: Kyokumen clan   Thu Nov 18 2010, 14:58

Approved
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PostSubject: Re: Kyokumen clan   Wed Dec 15 2010, 02:37

Name: Seventeenth the Star
Classification: Ninjutsu
Rank: A-rank
Class: Supplementary
Range: N/A

Description: This jutsu can only be used when the user is in a sense of desperation and their mind is in a broken or confused state. First the user’s mind will go into a completely calm state allowing them to make decisive direct calls in terms of the fight. But this state will put a strain on the user’s mind and will cause them to go into a coma when the jutsu is deactivated. This jutsu is only meant to calm the mind and is classified as a rise to a higher state of consciousness. In the coma the user fights a savage beast of any kind depending on the person’s zodiac sign with the beast being made of pure lightning chakra. Of course being made of lightning chakra the user won’t be able to phase during the fight making it so they must so how win the fight in order to awaken from the coma. If the beast wins the fight it will take control over the person’s body and become real. The only way to win is to find the light beyond the illusion, which is different for every person.

Name: Eighteenth the Moon
Classification: Genjutsu
Rank: A-rank
Class: Supplementary
Range: All Ranges

Description: Can only be used if one has been succumb to Seventeenth the Star. This is a genjutsu that shows exactly what goes on when the user was in their coma from use of Seventeenth the Star. Basically saying it creates a genjutsu of the opponent fighting the user’s beast.

Name: Nineteenth the Sun
Classification: Ninjutsu
Rank: A-rank
Class: Supplementary
Range: N/A

Description: This jutsu is the most essential in this so called awakening that happened since the user used Seventeenth the Star and that jutsu must have been used for this jutsu to be used. That lightning beast that the user fights while in their coma is the weakness that all Kyokumen clan members have to lightning jutsu. Overcoming that coma and then using this jutsu will eliminate the user’s weakness to lightning jutsu now allowing them to phase through everything.

Name: Twenty Judgement
Classification: Ninjutsu
Rank: A-rank
Class: Supplementary
Range: N/A

Description: This jutsu is based on resurrection. Now that the user has eliminated their weakness to lightning a new door has been opened in their power. From now on everything can be phased through, even time itself.


Name: Twenty-One the World
Classification: Ninjutsu
Rank: S-rank
Class: Supplementary
Range: N/A

Description: The final and most powerful jutsu in the Kyokumen arsenal. The Kyokumen jutsus are basically a trail of eliminating one’s weaknesses. Knowing things about their enemies, altering their molecular structure everything the Kyokumen jutsus do have all been a trial so they can reach this point. This jutsu being activated is equivalent to every other Kyokumen jutsu being active at one time, that’s the world concept. When this jutsu is activated every other Kyokumen jutsu is activated making it so every effect is being applied at one time, and what become known to only few is that this jutsu is permanent.

(THEY ARE COMPLETE)
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PostSubject: Re: Kyokumen clan   Wed Dec 15 2010, 02:44

Approved. Looks like you've reached the limit of your potential Sei...how...unfortunate.
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